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AES Europe 2025
AES Europe 2025
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Spatial Audio
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Friday
, May 23
10:40am
CEST
Acoustic Objects: bridging immersive audio creation and distribution systems
C2
Jean-Marc Jot • Thibaut Carpentier • Olivier Warusfel
11:00am
CEST
Immersive Music Production Workflows: An Ethnographic Study of Current Practices
C2
Marcela Rada • Russell Mason • Enzo De Sena
11:20am
CEST
Perceived Quality of Binaural Rendering From Baffled Microphone Arrays Evaluated Without an Explicit Reference, Part 2
C2
Hannes Helmholz • Jeffery Crukley • Jens Ahrens
11:40am
CEST
Spherical harmonic beamforming based Ambisonics encoding and upscaling method for smartphone microphone array
C2
Yuhuan You • Yufan Qian • Tianshu Qu • Bin Wang • Xueyang Lv
1:30pm
CEST
On the effect of photogrammetric reconstruction and pinna deformation methods on individual head-related transfer functions
C2
Katharina Pollack • Piotr Majdak • Lorenzo Picinali
1:50pm
CEST
Mesh2PPM - Automatic Parametrization of the BezierPPM: Entire Pinna
C2
Florian Pausch • Felix Perfler • Nicki Holighaus • Piotr Majdak
2:10pm
CEST
Towards a Headphone Target Curve for Spatial Audio
C2
Alexander Mülleder • Nils Meyer-Kahlen • Konstantin Davy • Matthias Frank
2:30pm
CEST
Sound Source Directivity Estimation in Spherical Fourier Domain from Sparse Measurements
C2
Orhun Olgun • Huseyin Hacihabiboglu
2:50pm
CEST
Perceptual evaluation of professional point and line sources for immersive audio applications
C2
Leon Merkel • Franz Zotter • Philip Coleman
4:00pm
CEST
Binamix - A Python Library for Generating Binaural Audio Datasets
Hall F
Dan Barry • Davoud Shariat Panah • Alessandro Ragano • Jan Skoglund • Andrew Hines
Neural 3D Audio Renderer for acoustic digital twin creation
Hall F
Lukasz Januszkiewicz • Piotr Cenda • Maria Pensko • Jakub Wasilewski • Tomasz Wozniak
Performance Estimation Method for 3D Microphone Array based on the Modified Steering Vector in Spherical Harmonic Domain
Hall F
Chuhan Qiu • Lingyun Xie
Reconstructing Sound Fields with Physics-Informed Neural Networks: Applications in Real-World Acoustic Environments
Hall F
Rigas Kotsakis • Sotiris Lois • Nikolaos Vryzas • Lazaros Vrysis • George Kalliris
Recording and post-production of Dietrich Buxtehude baroque cantatas in stereo and Dolby Atmos using experimental 3D microphone array.
Hall F
Łukasz Kurzawski
Subjective Evaluation on Three-dimensional VBAP and Ambisonics in an Immersive Concert Setting
Hall F
Chenyu Xu • Giacomo Ascari • Kate Bosen • Jesper Andersen • Stefania Serafin
Visualization of the spatial behavior between channels in surround program
Hall F
Pavel Smokotnin
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May 22
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24, 2025
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, May 22
Friday
, May 23
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, May 24
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Hall F
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Acoustic Transducers & Measurements
Acoustics
Acoustics of large performance or rehearsal spaces
Acoustics of smaller rooms
Acoustics of smaller rooms Room acoustic solutions and materials
Acoustics & Sig. Processing
AI
AI & Machine Audition
Analysis and synthesis of sound
Archiving and restoration
Audio and music information retrieval
Audio Applications
Audio coding and compression
Audio effects
Audio Effects & Signal Processing
Audio for mobile and handheld devices
Audio for virtual/augmented reality environments
Audio formats
Audio in Education
Audio perception
Audio quality
Auditory display and sonification
Automotive Audio
Automotive Audio & Perception
Digital broadcasting
Electronic dance music
Electronic instrument design & applications
Evaluation of spatial audio
Forensic audio
Game Audio
Generative AI for speech and audio
Hearing Loss Protection and Enhancement
High resolution audio
Hip-Hop/R&B
Impact of room acoustics on immersive audio
Instrumentation and measurement
Interaction of transducers and the room
Interactive sound
Listening tests and evaluation
Live event and stage audio
Loudspeakers and headphones
Machine Audition
Microphones converters and amplifiers
Microphones converters and amplifiers Mixing remixing and mastering
Mixing remixing and mastering
Multichannel and spatial audio
Music and speech signal processing
Musical instrument design
Networked Internet and remote audio
New audio interfaces
Perception & Listening Tests
Protocols and data formats
Psychoacoustics
Room acoustics and perception
Sound design and reinforcement
Sound design/acoustic simulation of immersive audio environments
Spatial Audio
Spatial audio applications
Speech intelligibility
Studio recording techniques
Transducers & Measurements
Wireless and wearable audio
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Rémi Audfray
Brad McCoy
Jamie Angus-Whiteoak
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Dates
Thursday
, May 22
Friday
, May 23
Saturday
, May 24
Venue
C1
C1/2
C2
C3
C4
Hall F
Session Type
Acoustic Transducers & Measurements
Acoustics
Acoustics of large performance or rehearsal spaces
Acoustics of smaller rooms
Acoustics of smaller rooms Room acoustic solutions and materials
Acoustics & Sig. Processing
AI
AI & Machine Audition
Analysis and synthesis of sound
Archiving and restoration
Audio and music information retrieval
Audio Applications
Audio coding and compression
Audio effects
Audio Effects & Signal Processing
Audio for mobile and handheld devices
Audio for virtual/augmented reality environments
Audio formats
Audio in Education
Audio perception
Audio quality
Auditory display and sonification
Automotive Audio
Automotive Audio & Perception
Digital broadcasting
Electronic dance music
Electronic instrument design & applications
Evaluation of spatial audio
Forensic audio
Game Audio
Generative AI for speech and audio
Hearing Loss Protection and Enhancement
High resolution audio
Hip-Hop/R&B
Impact of room acoustics on immersive audio
Instrumentation and measurement
Interaction of transducers and the room
Interactive sound
Listening tests and evaluation
Live event and stage audio
Loudspeakers and headphones
Machine Audition
Microphones converters and amplifiers
Microphones converters and amplifiers Mixing remixing and mastering
Mixing remixing and mastering
Multichannel and spatial audio
Music and speech signal processing
Musical instrument design
Networked Internet and remote audio
New audio interfaces
Perception & Listening Tests
Protocols and data formats
Psychoacoustics
Room acoustics and perception
Sound design and reinforcement
Sound design/acoustic simulation of immersive audio environments
Spatial Audio
Spatial audio applications
Speech intelligibility
Studio recording techniques
Transducers & Measurements
Wireless and wearable audio
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Paper Presentation
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